
#include <stdio.h>
#include "LaborCore.h"
#include "Renderer\LaborRenderSystem.h"
using namespace Labor;
int main()
{
#ifdef _DEBUG
	GetLaborCore()->loadPlugin( L"LaborD3D10_Debug_Win32.dll");
#else
	GetLaborCore()->loadPlugin( L"LaborD3D10_Release_Win32.dll");
#endif

	ILRenderSystem* pRenderSys = GetLaborCore()->getRenderSystemByName(L"D3D10 Renderer");
	if ( pRenderSys )
		pRenderSys->destroy();
	getchar();
	return 0;
}
